Garden 2 first quarter 2025 updates
It's been a while since last updates, but that simply means there's more things to talk about.
The last level sequence
The last level sequence that plays after the boss is defeated is done, including more supporting characters, the Flower's sprite in perspective and new dialogue box art. The overall work on level sequences is not yet finished as they require hiding the gameplay UI and tweaking camera and character positions.
![]() |
| The last level sequence. |
Menu art and updates
UI art updates include inventory and character menus as well as progress bars for health, energy and such. The progress bar is a single widget that is re-useable for any purpose that displays a value and maximum value as well as smoothly changes the bar percentage when the value changes.
![]() |
| Inventory tab of the menu. |
![]() |
| Character tab of the game menu. |
Items
Including equipment mods in the character menu depends on having the mods as items in the player's inventory and them having stat values that can affect the player's stats. I added a function in the player stat component that checks any equipment stats before calculating the total stat values of the player. When the player changes equipment mods, that function checks which equipment stats are affected, changes them and then calculates total values.
After expanding the item data table with the mods, I now had all the items I had planned in the game so I distributed them in treasure chests around the gameplay level. Some of them are in plain sight along the player's path while some are in more hidden locations requiring the player to stray off the main path.


