Garden 2 November updates
There's not much to show this month, but generally, the sprite work is done, as are most of the level sequences.
The sequence introducing the second boss is now in place, though the camera and some character positions require more tweaking, which is something I plan to do for all of the sequences later along with hiding the player HUD.
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| A take from the second boss' sequence. |
The sprite of the ship is now fully drawn with more detail. It is still missing perspective and some door animations.
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| Full sprite of the ship. |

