Garden 2 October updates
October went by while working on sprite animations for the characters and implementing them in Unreal. The main character's extra sprite has her picking up the princess and jumping to safety during a level sequence. The rest of the characters got animations for walking in a set direction during sequences.
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| Maia's extra sprite in action during a sequence. |
The final boss finally got its own sprite and two animations to complement it. The first of the animations is the boss ordering the ship to attack the player and the second one is a backstep that the boss uses to move away from the player.
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| The boss moves by backstepping away from the player. |
The last piece missing from the final sequence is the main casts' ship. I took the sprite it had in Garden: Urada Chapter and put it in Unreal to get a starting point.
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| The ship sprite from Garden: Urada Chapter in Unreal. |





