Garden 2 June & July updates
June and July blog posts are combined into one, because of how little progress there's been due to me taking some time off during summer. The remaining level sequences The second boss' introduction sequence was a pretty straightforward process, with the most important thing being to disable the boss AI when the sequence begins and re-enable it with a delay once the sequence ends, so the boss doesn't immediately rush on the player. The sequence leading to the first boss fight. While writing the sequences involving the second boss I wanted to have all the assets involved in the sequence done. So I booted up Aseprite and started working on the pirates' spaceship. Other assets required would be the boss and a couple of characters that show up later on. Pirate gunship assets I spent a good while figuring out how I wanted the gunship to look. My initial thoughts on the shape were something similar to a turtle, a round-shaped middle section with a pair of wings. Before proce...