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Showing posts from June, 2024

Garden 2 May updates

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Sprites I started out May by creating individual NPCs from the existing base class and adding some necessary animations before I could tackle the cutscenes by using level sequences. Finishing up the animations for rest of the characters will be done after I know what each of them are doing during the cutscenes. Princess Unu's walking sprite. Level sequences The level sequences turned out to be pretty straightforward to use for my purposes, though there are lots of options and adjustments to make which take most of the time. The sequences in Garden 2 mostly control camera movement and trigger events from the actors usually for moving or playing dialogue. The sequences play out at the beginning of the level and when the player reaches a certain areas in the level, for example a boss introduction sequence plays when the player reaches the boss room for the first time. A take from the sequence that plays at the beginning of the level. Speaking of bosses, I had to add all of the dialogu...