Garden 2 April updates
The second playtest The second playtest took place in early April, it featured all of the playable content that was planned for the game. A separate post about the test can be found here . Character sprites As I began to shift more focus on building the storytelling in the game, I needed characters to tell the story, which meant it was time to create some sprite assets. Most of the characters retained their design from Garden: Urada Chapter, so the design process itself required only a little bit of sketching. The sprites used the main character's sprite as a base, with each character having a unique silhouette and color scheme. Most of the characters have only idle sprites for now, as I'm figuring out which kind of sprites each character requires for the story. The sprites of the main cast. Dialogue Another key feature of storytelling is dialogue during cutscenes and when the player interacts with NPCs (non-player characters). I wanted to try to make a system where the dialogu...