The second playtest
The second playtest included all playable content of the game: the level as a whole, character progression, enemies, treasures, functioning shortcuts, and two bosses. The test itself went much smoother than the first. It was conducted on the same PC as the first so I could see if the performance had improved. The game's default graphic scalability is now set to epic instead of cinematic and I assume that my custom-made materials are more lightweight than the prototyping materials I used earlier. The graphics card's VRAM ran short once again, but only by around 100 megabytes. The frame rate doubled compared to the first test's and the input lag was gone. The playthrough of the level went smoothly without any issues or difficulties. Both of the bosses took several attempts, which was within my expectations. I was initially worried that one of the first boss' abilities was unclear. The boss jumps and slams the ground causing an earthquake that damages the player if they...