The basic enemy
The basic enemy Idle sprite of the enemy, crackling. Introducing the first enemy of the game, the crackling. It is a four-legged insect the player encounters while traversing the desert canyons of the planet Unu'qu. The crackling is classified as a fodder-type enemy, meaning it is weak and not particularly threatening, but several of them could overwhelm the player. The crackling follows a simple enemy AI that begins to chase the player after seeing them or receiving damage, and after a few seconds returns back to their original location if they lose track of the player. Once the crackling is close enough to the player, it begins executing its attack, which is a short-range dash to hit the player with its claws. While preparing, the attack locks onto the player's location, and then the crackling dashes towards that position. If the player moves too far during the preparation, the dash is still executed but falls short. The video clip below shows the crackling in action. During...