Inventory changes and quickslots
In this post, I'll be going through some changes I've made to the inventory system I talked about in my previous post. I had already limited the amount of healing items the inventory could hold. The idea was to make empty slots appear empty instead of having the default item's info (question mark icon, etc), but I decided to leave them in for now to make it clear that there is an "empty" item. Inventory with item options, info panel, and quick slots at the bottom left. Next, I wanted to disable the drag-and-drop and use the item on mouse click features. Those were replaced with pop-up options when the item is clicked. Those options include the features the drag-and-drop had: Use, Drop, Assign to a quick bar slot, and Unassign. The quick slots at the bottom left corner of the image are created within a container based on the number of desired slots. Blueprint code creating the quick slots. Assigning an item to a slot sends a reference of the item slot in the invent...